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Sunday, January 27, 2013

Hot Dog Bush - Example of Game Feedback


Feedback Elements in this game. (Hot Dog Bush)

The Interface of the game before you start.There are three button that you can choose which
are Play, Instructions, High Scores


When you playing this game,you will face many types of customer with different levels of patience.
The customers became angry by making noises and show their angry face for waiting their order so long.
So,as a player you must alert and take the action quickly.
This is one of the feedback when you cannot finish the order,at this moment player will feel very stressful.



If you do not pass the level, this feedback will display this page means that you  had failed
and need to restart this level.
This feedback makes the player feels sad. But, at the same time it makes them to
keep play until they pass this level.


If you pass the level, this feedback will display this page means that you  had succeed
and can start for the next  level.
After failed in a time, the player will feel so satisfied when they get passed in that level.
It's also makes the player to keep playing and try for the next challenger in the next level.


Both of these feedback create two different mood for the player.At the same time,the player will have two choices either to continue or exit the game.

As a game designer, you must know the right situation when creating feedback for the players.Don't make them too stress or too comfortable with their current state.


INDICATOR



As you can see, there are a few indicators in this game situated at the bottom of the screen:

  1. A small clock : Show the time left for you to complete the orders and to collect the money as many as you can.
  2. Money : Show your current money that you've collected for this level.
  3. Goal :  Show the goal (money) that you must achieved in this level.
There also a 'Pause' button to help you in pause and resume the game, switch on or off the sound, quit the game, show the high scores and more.



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